Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Tuesday, August 16, 2016

What is RavPower Filehub?

RavPower Filehub has a number of functionalities in one small device. What I have is a model called 'Seabird', a middle range device in the Filehubs. They have one called 'Combi' a low end device and 'Pon' a higher end device.

I am basically interested in file transfers from my phones which have reached limits for storage and I would like to have files on my own device rather than in the cloud. I think this device would do it.

I have just started using it and perhaps in a couple of days I should be able to verify its full potential. This is just the basic set up and it is fairly easy to use as you can read from the post.

You need to download software (from www.RavPower.com) for the device and they have software to go with the iOS, Windows, Android and Mac Platforms. Since I needed file transfer capability from both Lumia 950 and iPhone 6S, I downloaded the required files shown in this image.


FileHub Plus_V1.0.8.0.exe   Windows
FileHub Plus V2.0.024.ipa   iOS


Basic set up for file transfer:
  • Install the Windows version of FileHub Plus.
  • You connect your storage device to the Filehub with a USB Cable. The storage device in this case is the My Passport ULTRA from Western Dynamics.

  • Turn on the Filehub device and hold the power for the Wi-Fi indicator at the ceenter of the device above the power button. In the beginning it will flicker and then becomes steady.
  • Now turn on your PC which is connected to a Wi-Fi network. Refresh the Wi-Fi Connections.

RP-WD03_01.jpg

Run the downloaded executable (FileHub Plus_V1.0.8.0.exe) and the login window is displayed and hit the center REFRESH button. The device is discovered

 
RP-WD03_02.JPG

Highlight the device in the above and click Log In button to display the FileHub Plus login screen. Just click Login as the password is empty (you can change it later if you wish to).



RP-WD03_03.JPG

The password is blank and remove if any characters are in this field. If there are no errors then you should see this FileHub Plus dashboard.


RP-WD03_04.JPG

Click on Settings and review the Settings menu.


RP-WD03_05.JPG

The next image shows that I can connect to two of my windows devices on the Wi-Fi (from Network DNS Clients).

RP-WD03_06.JPG
The basic set up is very easy and with the dashboard which is nicely arranged you can test out the other file operations.

Problems encountered in file transfer.

The app cannot find the local files.


Wednesday, April 13, 2016

Do you want to build real time communication apps in JavaScript?

You can use Intel XDK together with Intel Collaboration Suite for Web RTC to build the real time communication apps.

With Intel Collaboration Suite for Web RTC (Intel CS for WebRTC )it is possible to build apps for real time communication over the web.

You need to use the Intel CS for WebRTC SDK built on top of W3C standard for WebRTC. You can create apps for broadcast, peer-to-peer and apps for conference.

To cater to the major OSs and HTML, the SDK is available in four versions one each for:

  • Android
  • JavaScript
  • iOS
  • Windows
There is a server that you need to get used to:
Intel CS for WebRTC Conference Server that provides the Video Conference Service that streams the service to many end points with the following quoted features:

  • High performance, VP8 and H.264 real-time transcoding with Intel® Iris™ Pro and Intel HD Graphics
  • Scalable multipoint control unit (MCU) server
  • Efficient mixing of HD video streams for saving bandwidth and power on mobile device
  • Intelligent QoS control mechanism that adapts to different network environments
If you are building with JavaScript there are browser requirements and you should get this:
CS_WebRTC_Client_SDK_JavaScript..zip .



More information available here:
http://software.intel.com/en-us/webrtc-sdk

Wednesday, March 30, 2016

What is Unity? Where can I get it?

If you are a game developer, I suppose you may not even read this post. Unity is a multi-platform, 2D/3D game development engine and you can learn about it here (unity3d.com).

It is supported on most platforms and a leader in game development. With just one click you can deploy to:
  • Mobile - iOS, Android, Windows and Tizen
  • VR
  • Desktop
  • Web
  • Console and 
  • TV platforms.

Here are the platforms to which you can deploy the games.



Unity_01

If you are developing for the mobile area it has lots of built-in stuff:
  • One-click deployment to Android, iOS, Windows Phone, and Tizen.
  • Tons of optimizations thanks to features like occlusion culling, asset bundling, and build size stripping.
  • World class monetization and retention services for mobile games.
  • Dedicated, easy to use 3D and 2D tools and workflows.
Unity for VR and AR is already garnering from most vendors shown here:

Unity_02

You can develop very immersive and entertaining games for the desktop be it Windows, Mac or Linus/StreamOS

Unity_03

If you have game console such as XBOX, PS4, Wii and 3DS they are covered too:


Unity_04

I have a Samsung TV can I deploy? of course you can. Unity supports these Smart TVs as well:
Android TV
Samsung TV
Apple TV

 
Unity_05

Now what about Web?

Of course you can target the Web and it has already been used commercially.


Unity_06

Hay! What are you waiting for? Download.

Why fret?
Download the free stuff
Just to get your feet wet

Don't huff and huff!

Get the free stuff here:
http://unity3d.com/get-unity



If you like it and if you can work with it, go and get the professional.
If you are going to work with Microsoft's latest, Hololens, also get the Visual Studio 2015 Community. It is already integrated to work with Hololens and you can get your Unity projects into it.

Let us Game!

Source: Pictures and some language taken from Unity site.

Tuesday, December 2, 2014

What are the different frameworks you can use with Intel XDK App Designer project?

In the latest version of Intel XDK you can create one of four frameworks to work with. They are,
  • App Framework
  • BootStrap 3
  • jQuery Mobile
  • TopCoat
App Framework
Basically used for mobile devices and supports native OS such as Googl Android, Apple iOS, RIMBlackberry and Microsffot Windows 8. It has no outside dependencies and optimized for speed. It is Javascript library for mobile HTML5 apps.
http://app-framework-software.intel.com/

Bootstrap 3
It is an open source UI library mostly used for web. Although not meant for mobile devices it still works OK. It is heavy on CSS3 and uses jQuery
http://getbootstrap.com/

jQuery Mobile
Uses JQuery and meant for mobile and optimized for touch. Use HTML5 for UI design for rsponsive weeb and apps (smartphone, tablet and desktop).
http://jquerymobile.com/

Topcoat
Pure Open source CSS for clean mobile and web apps. Optimized for performance with no other dependencies. It has its origins in Adobe design.
http://topcoat.io/